Surfaces can be optimized to reduce the time required to compute them and reduce the memory required to store them. The biggest result of optimizing surfaces is faster drawing speeds.
As a general rule, TPC triangulates 10,000 points per seconds. Even faster triangulation times can be achieved by turning off breaklines and removing the optional border traverse.
Large surfaces can cause a drawing to respond more slowly to the mouse as you edit a drawing. This is a direct result of the ‘hit-test’ regions created for each contour or TIN line displayed in the drawing. You can greatly increase drawing speed by ignoring surface objects like minor contour line and TIN lines.
The Advanded tab of the Surface Settings inlcudes a Manual Recompute toggle. This setting determines when TPC recomputes the TIN for the surface.
Turn this toggle Off while you interactively edit the surface if you want the surface to immediatly reflect the change you are making. Surface edits along with the Regnerate command in Drawing View will force the surface to be re-triangulated.
Turn this toggle On once you have the surface looking the way you want it. From then on, the Regenerate command in the Drawing View will NOT recompute the surface. To recompute the surface you will need to manually recompute the surface.
Once the contour lines are drawn, the points, triangles and edges used to create them can be discarded to free up system memory on your computer. There are both advantages and disadvantages to retaining (default) these objects.
When you minimize the memory requirements, you will notice the following limitations.
As a general rule, leave this option to minimize memory OFF while you are editing your surface then turn it ON once you are finished editing the surface.
Volumes and Areas
Contour Settings
TIN and Breakline Settings
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